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The Unity Technologies Team created the Fontainebleau demo to illustrate the photogrammetry workflow and the use of the LayeredLit shader.
This technical demo is authored with game development condition in mind: it’s a representative game level and targets the base PlayStation 4 at 1080p @ 30fps.
Build available on Windows 11 64bit : https://geffrotin.com/yann/games/unity3dfontainebleauwin64/
(source code available on github: https://github.com/Unity-Technologies/FontainebleauDemo)
Discover how to create, customize, and scale beautiful graphics with flexibility and performance. Download now on free 2 play on windows 64: https://geffrotin.com/yann/games/unity3dsampleurpwin64build/
Spaceship Demo is a AAA Playable First person demo showcasing effects made with Visual Effect Graph and rendered with High Definition Render Pipeline. Available now on Windows 64: https://www.geffrotin.com/yann/games/unity3dspaceshipwindows64/ (and the source code is on github : https://github.com/Unity-Technologies/SpaceshipDemo)
Unity3D HDRP Space Combat Kit Released
The release of my Unity Space Combat Kit HDRP (1st version) is now complete and downloadable on Windows.
Available here: https://www.geffrotin.com/yann/games/unity3dspacecombatkithdrp/
Assets are available for shopping on the marketplace.
https://www.cryengine.com/asset-db
download GameSDK from marketplace
in library > click reveal in explorer
menu
browse in folder
go into CRYENGINE Launcher > crytek > GameSDK > GameSDK
the project appear.
click reveal in explorer
go to content sample > grag content and drag
open level
open file
load the file in the level
the example content appear into the project.
It works !
1 – Setup
Download Unity Hub on your operating system https://unity.com/
Install unity on your machine
In Projects, click create “new project”
Create project name
Choose location
And connect unity cloud if you want that
Once done, go next.
2 – Create terrain
On Hierarchy (on the left by default) > right click > 3D object > select plane
3 – Apply texture to plane (terrain)
How to rearrange windows in CRYENGINE:
What you see :
– create object tab
– level explorer
– toolbar (I can right click to add options links)
– perspective viewport
or by selecting manually :
In layout, you can save the layout you have created.
1 – Create a project
Click create new project
Need c++ and C# and CRYENGINE V
Name it what you want
Choose file location
Create a folder
Click OK
Choose C: or D:
You can edit the project.
You can reveal the project in the explorer.
You can open the project by clicking.
Tou can create a new level.
2 – Download the CRYENGINE5
You must download the engine prior to have access to the new project
Install it.
3 – Go to the marketplace
If you have the engine and the project, you can processed.
GO to building or whatever.
Purhase to add to launcher
4 – Install assets
Now avalable in “my assets”.
You can “reveal in the explorer”.
You can copy the .PAK file.
In the project, in brush > assets > objects > residential building
Drag it to the scene
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