Elevator Pitch :
The Product is a Free 2 Play (F2P) Third Person Shooter (TPS) Science Fiction 3D Video Game on the Moon that can be freely explored by the players.
Invest :
If not already done, I recommend to visit the Asset Store https://assetstore.unity.com/
Import:
Environment : https://assetstore.unity.com/packages/3d/environments/sci-fi/sci-fi-moon-base-242575
- Windows > Paquage manager > my assets > Scifi moon base > import
- Scene > demo
- If Pink > HDRP Wizard > project migration Quick links > convert all build in materials to HDRP
Controller : https://assetstore.unity.com/packages/tools/game-toolkits/invector-third-person-controller-shooter-template-84583
- Windows > Paquage manager > my assets > invector third person controller – shooter
- If Pink > HDRP Wizard > project migration Quick links > convert all build in materials to HDRP
- Import fbx model (HDRP) – female soldier 01(ANACONDA)
- If Pink > HDRP Wizard > project migration Quick links > convert all build in materials to HDRP
Create:
- Asset > create folder > copy paste demo environment and add what’s missing.
Configuration:
- Invector (menu) > Import project settings
- Invector > Shooter > Create Shooter Controller
- Character creation window > fbx model > select
- Choose the prefab/ asset (woman_01_with_helmet) with helmet
- Inside vshooterController_woman_01_with_helmet , move 3D model where you want and copy paste the coordinate inside vshooterController_woman_01_with_helmet (Position: X = 0.9 ; Y = 3.5 ; Z = 0.6) (Rotation Y = 180) from closed space to open space.
- After reset position 3D model
- play
How to add weapons and Ammo ?
In Invector > Shooter > DemoScene
In hierarchy: Hive > Shooter_Hive > ShooterFeatures > Inventory_Collectables
– Ammo > vAmmoAssaultRifle_Inventory
– Weapons > vCollectibleAssaultRifle
How to pickup weapons and Ammo?
- Copy paste from invector demo scene into “MyScenes” the weapon (vCollectibleAssaultRifle).
- Change weapon (vCollectibleAssaultRifle) position coordinates (-50 ; 48 ; 1.45)
- Press E on it to pickup. Right Click to zoom and left click to shoot.
How to configure the project Settings :
Author to define in application settings
In Scene in build > Add myproject > Demo
Resolution > Windowed
Resizable windows > not checked
How to close the application properly :
Press “I” for ‘Inventory’ and mouse is free
How to update the Unity 3D Editor?
- Select LTS Update
- Reimport Assets
- Convert all assets to HDRP with HDRP Wizard (can be long)
How to add Bullet Collision Detection and Health status bar ?
- Import assets :
ASSETS > Invector > Melee Combat > simple melee AI > Prefabs > Enemies
- EnemyAI_A, EnemyAI_B, EnemyAI_C, EnemyAI_D, BossAI
- Check rotation and position (rocks on the moon, not a perfect plane)
- Animation: Ragdoll physics when status bar to zero (fragged). The body hold the ground.