Unity3D Fontainbleau Build Released

The Unity Technologies Team created the Fontainebleau demo to illustrate the photogrammetry workflow and the use of the LayeredLit shader.

This technical demo is authored with game development condition in mind: it’s a representative game level and targets the base PlayStation 4 at 1080p @ 30fps.
Build available on Windows 11 64bit : https://geffrotin.com/yann/games/unity3dfontainebleauwin64/

(source code available on github: https://github.com/Unity-Technologies/FontainebleauDemo)

Unity Action-RPG Starter Kit Released

The release of my Unity Action-RPG Starter Kit (1st version) is now complete and downloadable on windows.

url https://www.geffrotin.com/yann/games/unity3dactionrpgstarterkitwindows

CRYENGINE Tutorial – How to import existing projects and assets | Getting Started

Assets are available for shopping on the marketplace.

https://www.cryengine.com/asset-db

download GameSDK from marketplace

  • install it

in library > click reveal in explorer

menu

  • add existing project

browse in folder

go into CRYENGINE Launcher > crytek > GameSDK > GameSDK

the project appear.

click reveal in explorer

go to content sample > grag content and drag

open level

open file

load the file in the level

the example content appear into the project.

It works !

Unity3D Tutorial – How to create a level, terrain and terrain texture

1 – Setup

Download Unity Hub on your operating system https://unity.com/

Install unity on your machine

In Projects, click create “new project”

Create project name

Choose location

And connect unity cloud if you want that

Once done, go next.

2 – Create terrain

            On Hierarchy (on the left by default)  > right click > 3D object > select plane

3 – Apply texture to plane (terrain)

Make a material
Select > Create > material
Rename it
In inspector > main Maps > albedo > assign a material
Click 3D model and assign material to him.

CRYENGINE Tutorial – How to customize the CRYENGINE Tools Layouts | Getting Started

How to rearrange windows in CRYENGINE:

  • In Layout > Reset Layout (if you want to see the interface by default ; recommended after closing the wrong window)

What you see :

– create object tab

– level explorer

– toolbar (I can right click to add options links)

– perspective viewport

or by selecting manually :

  • tools > viewport > perspective
  • tools > level editor > properties
  • tools > create object tab
  • tools > level explorer

In layout, you can save the layout you have created.

CRYENGINE Tutorial – How to setup a project in the CRYENGINE Launcher | Getting Started

1 – Create a project

Click create new project

Need c++ and C# and CRYENGINE V

Name it what you want

Choose file location

Create a folder

Click OK

Choose C: or D:

You can edit the project.

You can reveal the project in the explorer.

You can open the project by clicking.

Tou can create a new level.

2 – Download the CRYENGINE5

You must download the engine prior to have access to the new project

Install it.

3 – Go to the marketplace

If you have  the engine and the project, you can processed.

GO to building or whatever.

Purhase to add to launcher

4 – Install assets

Now avalable in “my assets”.

You can “reveal in the explorer”.

You can copy the .PAK file.

In the project, in brush > assets > objects > residential building

Drag it to the scene

CRYENGINE Tutorial – How to create a level, terrain and terrain texture | Getting Started

  1. Create the level

click file > new (level)

click ok

you have the level

2. Create the terrain

you have the ocean

you need to change the height so it match

in terrain editor > edit > set terrain

in set terrain box

nothing happen so

in Terrain editor > File > Generation

change max height > 50 m

click on ‘generate terrain’ again

3. Paint the terrain

For sand, on Paint > right click > flood the layer

4. Apply vegetation

Go to tools > vegetation editor :

  • Right click and ‘Create group’ if you want to be organized.
  • Group ‘tree’ and group ‘bushes’

In vegetation editor, select all trees, rights click > distribute selected vegetation objects

The trees should appear on the island. (randomly generated)

You can erase or hide specific trees. (it’s dynamic changeable amount instead of painted)

If you are not satisfied, you can ‘Control+Z’.

Tutorial CRYENGINE – How to download and install the CRYENGINE Launcher | Getting Started

Tutorial CRYENGINE – How to download and install the CRYENGINE
Launcher | Getting Started



1)    go to https://www.cryengine.com

2)    click on get CRYENGINE

3)    login

4)    click on get started now

5)    register or login

6)    choose username, email, password

7)    account details to fulfil (address)

8)    read and agree to license agreement and save

9)    download the launcher

10) click on install

11) choose a directory C:/ or whatever you want

12) check your email, to activate account

13) login

14) your login after in the browser

15) finish the installation

16) login again to launcher ; and everything works.

Tutorial CRYENGINE – How to extract files from unencrypted PAK files | Getting Started

I cover the basics of a pak file and how to extract the contents and place them in the game folder directory.

CRYENGINE – One of the most powerful game development platform is now available to everyone. Full engine source code.  Join us over at http://www.cryengine.com

My version of the transcript

Pak file can be extracted, basically zip files, it’s optimized.

-How to open it up ? What to do after ?

I can use 7-Zip (www.7zip.org) in 32-bit or 64-bit architecture. I can open with right click with 7-Zip (open archive)

It can be extracted. And the content can be read.

Tutorial CRYENGINE 5.7 (LTS) – How to Build a Basic Game – FlappyBoid Tutorial

Hello and welcome,
1 – Installing the CRYENGINE launcher ( 0:13 )
– Launch web browser
– Go to http://www.cryengine.com
– Create an account
– If you have one, Log in
– Download the CRYENGINE launcher (it keep your assets)
– Install it (should not take too long)
2 – Using the Launcher library ( 1:06 )
– Login to the launcher
– See the library (assets, games, engine, and my submission)
– Go to marketplace in the web browser
3 – Downloading GameSDK from Marketplace ( 1:33 )
– Search and find GameSDK on the web browser.
– Click on it (the latest version not an archived)
– Need fast internet connection to download it
– Download Game SDK
4 – Downloading Flappy Boid course ( 2:42 )
– Click on it to add it to your library.
– It’s in the library now.
– Download it from the library.
5 – Downloading purchased Marketplace assets ( 3:24 )
– Go to library > assets
– Do it for the engine and the flappyboid and Game SDK
6 – Finding downloaded assets in the Explorer ( 3:46 )
– click on reveal in the explorer (or program file > CRYENGINE Launcher > Crytech >
– Flappyboids2019 > Flappy Assets
7 – Installing the Flappy Boid course assets into GameSDK ( 3:59 )

– Copy-paste assets from flappydAssets to in the GameSDK/GameSDK folder
8 – Understanding compressed .PAK files and asset folders ( 4:36 )
– .Pak are crypted assets (tree etc.). They are objects.
– If a folder objects doesn’t exist CRYENGINE Will automatically create it when needed.
9 – Finding the high resolution course screen captures ( 5:55 )
– It in Flappy_boid_2019 > screen captures > 09 – enhancement:
10 – Importing the GameSDK project ( 6:58 )
– You have not enough project ?
– In Library, the project is not defined.
– Simply Click the import button.
– In Library > Assets > GameSDK > click on menu that show explorer.
– to have the path. Follow the path.

11 – Installing CRYENGINE for the first time and opening the GameSDK project ( 8:09 )
– Click on the project
– Project validation is required, It will install the engine. (if not already exist)
– You can check the engine in menu > my engine.
– The project will open up, with the interface showing.