Unreal Engine 4 – My Basic Tutorial

– create a project in : 
C:\Users\YOURNAMEHERE\Documents\Unreal Projects

– export a project :

file > packaging project > windows 64

select a folder or create one

https://docs.unrealengine.com/en-US/Engine/Deployment/BuildOperations/index.html

https://docs.unrealengine.com/en-US/Engine/Deployment/Releasing/index.html

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Standard Operating Procedure – Autodesk Sketchbook

  • search a model on the net (ie wikipedia)
  • download the model on your tablet
  • open application sketchbook
  • import the model into autodesk sketchbook from photos
  • create a blank layer (right menu)
  • change opacity of the model by 50% by clicking on it (on the right)
  • draw on the blanck page
  • change opacity to 0%
  • loop if not finished
  • save, publish, share

CryEngine 5.6.5 My Tutorial

== create a account ==

https://www.cryengine.com

== download the launcher ==

  • and download the engine inside.
  • he is in library, my engine.

== prerequisite : import the files for the future project ==

  • go to the marketplace : https://www.cryengine.com/marketplace#
  • download gamesdk (lot of examples and assets)
  • right click and « reveal in explorer »
  • copy past all the assets from different folder into the one you want (your project)
  • pak files are compressed assets (like a zip file)

== to import a project ==

go the « app », into library and click « import »
select the project in the Crytech folder : D:\Program Files (x86)\Crytek\CRYENGINE Launcher\Crytek\
ex : D:\Program Files (x86)\Crytek\CRYENGINE Launcher\Crytek\gamesdk_5.6

== create project ==

use underscore and low caps, the same inside for entity

launch CRYENGINE Launcher, click new

C/ by default to change in D:

in D:\Users\YOURNAMEHERE\Documents\CRYENGINE Projects

== reset layout if needed ==

to have the defaut view, click : reset layout.

== console ==

if you need the console, it’s in tools > advanced > console

== flow graph ==

its a view of a scripting language
it in tools > flow graph

== load a level ==

– if you see only the dark in the view « perspective », it’s because there is no level selected.
– open project > open level

== create a new level ==

Start the Editor and create a new level folder using the File -> New option. (p31 Getting Started With CRYENGINE Guide)

select 1024*1024 if you don’t need high quality textures

source : https://docs.cryengine.com/display/SDKDOC2/Creating+a+New+Level

== import a pre-existing model in the projet ==

go to « asset browser »

  • right click to view thumbnail
    and drag and drop in « perspective » mode

== how to launch your game ==

  • save your game before launching (because it can crash)
  • ctrl + G to play inside the perspective mode
  • use the scroll mouse bouton to change weapons (4 total)
  • Esc key to exit back to the editor

== how to add entity ==

  • example : Gamesdk > object > characters > human > sdk player
  • select and drag and drop

== how to copy entity (brushes) ==

-brushes are inanimated object (structures, bridges, stones etc)
-you can try ctrl C + ctrl V (to copy)
and click and the move icon + directions (x,y,z)

the entities added to the game are in the level explorer.

== flow graph ==

use tools > « flow graph » to add game mechanics to an entity (ex physics)

== export the game ==

in File menu, click « Export to engine » (F7).

How To Change The Look Of RetroArch – into XMB ( Blue Graphical User Interface )

1. install RetroArch
2. go to settings
3. go to drivers
4. go to menu driver
5. select xmb
6. go to the main menu
7. save configuration in configuration file
8. quit RetroArch
9. restart RetroArch
10. enjoy !