== create a account ==
https://www.cryengine.com
== download the launcher ==
- and download the engine inside.
- he is in library, my engine.
== prerequisite : import the files for the future project ==
- go to the marketplace : https://www.cryengine.com/marketplace#
- download gamesdk (lot of examples and assets)
- right click and « reveal in explorer »
- copy past all the assets from different folder into the one you want (your project)
- pak files are compressed assets (like a zip file)
== to import a project ==
go the « app », into library and click « import »
select the project in the Crytech folder : D:\Program Files (x86)\Crytek\CRYENGINE Launcher\Crytek\
ex : D:\Program Files (x86)\Crytek\CRYENGINE Launcher\Crytek\gamesdk_5.6
== create project ==
use underscore and low caps, the same inside for entity
launch CRYENGINE Launcher, click new
C/ by default to change in D:
in D:\Users\YOURNAMEHERE\Documents\CRYENGINE Projects
== reset layout if needed ==
to have the defaut view, click : reset layout.
== console ==
if you need the console, it’s in tools > advanced > console
== flow graph ==
its a view of a scripting language
it in tools > flow graph
== load a level ==
– if you see only the dark in the view « perspective », it’s because there is no level selected.
– open project > open level
== create a new level ==
Start the Editor and create a new level folder using the File -> New option. (p31 Getting Started With CRYENGINE Guide)
select 1024*1024 if you don’t need high quality textures
source : https://docs.cryengine.com/display/SDKDOC2/Creating+a+New+Level
== import a pre-existing model in the projet ==
go to « asset browser »
- right click to view thumbnail
and drag and drop in « perspective » mode
== how to launch your game ==
- save your game before launching (because it can crash)
- ctrl + G to play inside the perspective mode
- use the scroll mouse bouton to change weapons (4 total)
- Esc key to exit back to the editor
== how to add entity ==
- example : Gamesdk > object > characters > human > sdk player
- select and drag and drop
== how to copy entity (brushes) ==
-brushes are inanimated object (structures, bridges, stones etc)
-you can try ctrl C + ctrl V (to copy)
and click and the move icon + directions (x,y,z)
the entities added to the game are in the level explorer.
== flow graph ==
use tools > « flow graph » to add game mechanics to an entity (ex physics)
== export the game ==
in File menu, click « Export to engine » (F7).