Advanced, cross-platform Video Game User Interface (UI) Development Using Autodesk Scaleform 4.2 on STARFORCE Battlement Demo

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Universal Render Pipeline (URP) 3D sample for Unity3D released

Discover how to create, customize, and scale beautiful graphics with flexibility and performance. Download now on free 2 play on windows 64: https://geffrotin.com/yann/games/unity3dsampleurpwin64build/

Unity3D Tutorial – How to create a level, terrain and terrain texture

1 – Setup

Download Unity Hub on your operating system https://unity.com/

Install unity on your machine

In Projects, click create “new project”

Create project name

Choose location

And connect unity cloud if you want that

Once done, go next.

2 – Create terrain

            On Hierarchy (on the left by default)  > right click > 3D object > select plane

3 – Apply texture to plane (terrain)

Make a material
Select > Create > material
Rename it
In inspector > main Maps > albedo > assign a material
Click 3D model and assign material to him.

CRYENGINE Tutorial – How to create a level, terrain and terrain texture | Getting Started

  1. Create the level

click file > new (level)

click ok

you have the level

2. Create the terrain

you have the ocean

you need to change the height so it match

in terrain editor > edit > set terrain

in set terrain box

nothing happen so

in Terrain editor > File > Generation

change max height > 50 m

click on ‘generate terrain’ again

3. Paint the terrain

For sand, on Paint > right click > flood the layer

4. Apply vegetation

Go to tools > vegetation editor :

  • Right click and ‘Create group’ if you want to be organized.
  • Group ‘tree’ and group ‘bushes’

In vegetation editor, select all trees, rights click > distribute selected vegetation objects

The trees should appear on the island. (randomly generated)

You can erase or hide specific trees. (it’s dynamic changeable amount instead of painted)

If you are not satisfied, you can ‘Control+Z’.

Tutorial CRYENGINE 5.7 (LTS) – How to Build a Basic Game – FlappyBoid Tutorial

Hello and welcome,
1 – Installing the CRYENGINE launcher ( 0:13 )
– Launch web browser
– Go to http://www.cryengine.com
– Create an account
– If you have one, Log in
– Download the CRYENGINE launcher (it keep your assets)
– Install it (should not take too long)
2 – Using the Launcher library ( 1:06 )
– Login to the launcher
– See the library (assets, games, engine, and my submission)
– Go to marketplace in the web browser
3 – Downloading GameSDK from Marketplace ( 1:33 )
– Search and find GameSDK on the web browser.
– Click on it (the latest version not an archived)
– Need fast internet connection to download it
– Download Game SDK
4 – Downloading Flappy Boid course ( 2:42 )
– Click on it to add it to your library.
– It’s in the library now.
– Download it from the library.
5 – Downloading purchased Marketplace assets ( 3:24 )
– Go to library > assets
– Do it for the engine and the flappyboid and Game SDK
6 – Finding downloaded assets in the Explorer ( 3:46 )
– click on reveal in the explorer (or program file > CRYENGINE Launcher > Crytech >
– Flappyboids2019 > Flappy Assets
7 – Installing the Flappy Boid course assets into GameSDK ( 3:59 )

– Copy-paste assets from flappydAssets to in the GameSDK/GameSDK folder
8 – Understanding compressed .PAK files and asset folders ( 4:36 )
– .Pak are crypted assets (tree etc.). They are objects.
– If a folder objects doesn’t exist CRYENGINE Will automatically create it when needed.
9 – Finding the high resolution course screen captures ( 5:55 )
– It in Flappy_boid_2019 > screen captures > 09 – enhancement:
10 – Importing the GameSDK project ( 6:58 )
– You have not enough project ?
– In Library, the project is not defined.
– Simply Click the import button.
– In Library > Assets > GameSDK > click on menu that show explorer.
– to have the path. Follow the path.

11 – Installing CRYENGINE for the first time and opening the GameSDK project ( 8:09 )
– Click on the project
– Project validation is required, It will install the engine. (if not already exist)
– You can check the engine in menu > my engine.
– The project will open up, with the interface showing.

Unreal Engine 4.25.4 Tutorial : Adding enemy characters from mixamo

unreal engine screenshot mixamo

1. go to mixamo (need adobe account)

2. choose character

3. chose animation (idle)

4. select export fbx to unreal engine

5. rename it mutant_idle.fbx or the way you like

6. launch unreal engine, and your project

7. create a folder at the root of your characters

8. import from download
9. in import fbx option, select the box animation

10. in import fbx option, select the box materials

11. import in your folder

12. drag and drop the animated character into unreal engine editor viewport interface

13. play to test
14. if ok, file > save > save the new content


ref : https://www.youtube.com/watch?v=SzdxKwwuCeE&feature=youtu.be

Cafu Engine – Open Source Real-Time 3D Game and Graphics Engine

Documentation : https://docs.cafu.de/

== Cafu User Manual  ==

=== play on windows 10===

dive in > files

download the demos > download win 32

start the demos (exe)

news game

choose map

Go

If compatibility issues, exit and try again.

F1 inside console

== Developer Manual ==

https://docs.cafu.de/general:manifest

=== editor ===

– map edior (CaWE) : https://docs.cafu.de/#the_map_editor

– gui editor : https://docs.cafu.de/#the_gui_editor

– model editor : https://docs.cafu.de/#the_model_editor

=== source code ===

https://docs.cafu.de/cppdev:gettingstarted

Cd..

Dir

Install python 2.7 (tested) https://www.python.org

Check python is installed : Command line (cmd) : python -V 

(“big” V)

SCons is written in Python

Install Scons 2.3 (tested) https://www.scons.org/

https://sourceforge.net/projects/scons/files/scons/2.3.0/

== How to create a video game ? == 

https://docs.cafu.de/cppdev:startnewgame

Basically, copy-paste and change existing “DeathMatch” directory and code.

https://docs.cafu.de/cppdev:gamecodeoverview

== links ==

https://docs.cafu.de/general:developer_faq#where_can_i_learn_more_about_3d_programming_or_game_engines

CryEngine 5.6.5 My Tutorial

== create a account ==

https://www.cryengine.com

== download the launcher ==

  • and download the engine inside.
  • he is in library, my engine.

== prerequisite : import the files for the future project ==

  • go to the marketplace : https://www.cryengine.com/marketplace#
  • download gamesdk (lot of examples and assets)
  • right click and « reveal in explorer »
  • copy past all the assets from different folder into the one you want (your project)
  • pak files are compressed assets (like a zip file)

== to import a project ==

go the « app », into library and click « import »
select the project in the Crytech folder : D:\Program Files (x86)\Crytek\CRYENGINE Launcher\Crytek\
ex : D:\Program Files (x86)\Crytek\CRYENGINE Launcher\Crytek\gamesdk_5.6

== create project ==

use underscore and low caps, the same inside for entity

launch CRYENGINE Launcher, click new

C/ by default to change in D:

in D:\Users\YOURNAMEHERE\Documents\CRYENGINE Projects

== reset layout if needed ==

to have the defaut view, click : reset layout.

== console ==

if you need the console, it’s in tools > advanced > console

== flow graph ==

its a view of a scripting language
it in tools > flow graph

== load a level ==

– if you see only the dark in the view « perspective », it’s because there is no level selected.
– open project > open level

== create a new level ==

Start the Editor and create a new level folder using the File -> New option. (p31 Getting Started With CRYENGINE Guide)

select 1024*1024 if you don’t need high quality textures

source : https://docs.cryengine.com/display/SDKDOC2/Creating+a+New+Level

== import a pre-existing model in the projet ==

go to « asset browser »

  • right click to view thumbnail
    and drag and drop in « perspective » mode

== how to launch your game ==

  • save your game before launching (because it can crash)
  • ctrl + G to play inside the perspective mode
  • use the scroll mouse bouton to change weapons (4 total)
  • Esc key to exit back to the editor

== how to add entity ==

  • example : Gamesdk > object > characters > human > sdk player
  • select and drag and drop

== how to copy entity (brushes) ==

-brushes are inanimated object (structures, bridges, stones etc)
-you can try ctrl C + ctrl V (to copy)
and click and the move icon + directions (x,y,z)

the entities added to the game are in the level explorer.

== flow graph ==

use tools > « flow graph » to add game mechanics to an entity (ex physics)

== export the game ==

in File menu, click « Export to engine » (F7).