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Discover how to create, customize, and scale beautiful graphics with flexibility and performance. Download now on free 2 play on windows 64: https://geffrotin.com/yann/games/unity3dsampleurpwin64build/
1 – Setup
Download Unity Hub on your operating system https://unity.com/
Install unity on your machine
In Projects, click create “new project”
Create project name
Choose location
And connect unity cloud if you want that
Once done, go next.
2 – Create terrain
On Hierarchy (on the left by default) > right click > 3D object > select plane
3 – Apply texture to plane (terrain)
click file > new (level)
click ok
you have the level
2. Create the terrain
you have the ocean
you need to change the height so it match
in terrain editor > edit > set terrain
in set terrain box
nothing happen so
in Terrain editor > File > Generation
change max height > 50 m
click on ‘generate terrain’ again
3. Paint the terrain
For sand, on Paint > right click > flood the layer
4. Apply vegetation
Go to tools > vegetation editor :
In vegetation editor, select all trees, rights click > distribute selected vegetation objects
The trees should appear on the island. (randomly generated)
You can erase or hide specific trees. (it’s dynamic changeable amount instead of painted)
If you are not satisfied, you can ‘Control+Z’.
Hello and welcome,
1 – Installing the CRYENGINE launcher ( 0:13 )
– Launch web browser
– Go to http://www.cryengine.com
– Create an account
– If you have one, Log in
– Download the CRYENGINE launcher (it keep your assets)
– Install it (should not take too long)
2 – Using the Launcher library ( 1:06 )
– Login to the launcher
– See the library (assets, games, engine, and my submission)
– Go to marketplace in the web browser
3 – Downloading GameSDK from Marketplace ( 1:33 )
– Search and find GameSDK on the web browser.
– Click on it (the latest version not an archived)
– Need fast internet connection to download it
– Download Game SDK
4 – Downloading Flappy Boid course ( 2:42 )
– Click on it to add it to your library.
– It’s in the library now.
– Download it from the library.
5 – Downloading purchased Marketplace assets ( 3:24 )
– Go to library > assets
– Do it for the engine and the flappyboid and Game SDK
6 – Finding downloaded assets in the Explorer ( 3:46 )
– click on reveal in the explorer (or program file > CRYENGINE Launcher > Crytech >
– Flappyboids2019 > Flappy Assets
7 – Installing the Flappy Boid course assets into GameSDK ( 3:59 )
– Copy-paste assets from flappydAssets to in the GameSDK/GameSDK folder
8 – Understanding compressed .PAK files and asset folders ( 4:36 )
– .Pak are crypted assets (tree etc.). They are objects.
– If a folder objects doesn’t exist CRYENGINE Will automatically create it when needed.
9 – Finding the high resolution course screen captures ( 5:55 )
– It in Flappy_boid_2019 > screen captures > 09 – enhancement:
10 – Importing the GameSDK project ( 6:58 )
– You have not enough project ?
– In Library, the project is not defined.
– Simply Click the import button.
– In Library > Assets > GameSDK > click on menu that show explorer.
– to have the path. Follow the path.
11 – Installing CRYENGINE for the first time and opening the GameSDK project ( 8:09 )
– Click on the project
– Project validation is required, It will install the engine. (if not already exist)
– You can check the engine in menu > my engine.
– The project will open up, with the interface showing.
1. go to mixamo (need adobe account)
2. choose character
3. chose animation (idle)
4. select export fbx to unreal engine
5. rename it mutant_idle.fbx or the way you like
6. launch unreal engine, and your project
7. create a folder at the root of your characters
8. import from download
9. in import fbx option, select the box animation
10. in import fbx option, select the box materials
11. import in your folder
12. drag and drop the animated character into unreal engine editor viewport interface
13. play to test
14. if ok, file > save > save the new content
ref : https://www.youtube.com/watch?v=SzdxKwwuCeE&feature=youtu.be
Documentation : https://docs.cafu.de/
== Cafu User Manual ==
=== play on windows 10===
dive in > files
download the demos > download win 32
start the demos (exe)
news game
choose map
Go
If compatibility issues, exit and try again.
F1 inside console
== Developer Manual ==
https://docs.cafu.de/general:manifest
=== editor ===
– map edior (CaWE) : https://docs.cafu.de/#the_map_editor
– gui editor : https://docs.cafu.de/#the_gui_editor
– model editor : https://docs.cafu.de/#the_model_editor
=== source code ===
https://docs.cafu.de/cppdev:gettingstarted
Cd..
Dir
Install python 2.7 (tested) https://www.python.org
Check python is installed : Command line (cmd) : python -V
(“big” V)
SCons is written in Python
Install Scons 2.3 (tested) https://www.scons.org/
https://sourceforge.net/projects/scons/files/scons/2.3.0/
== How to create a video game ? ==
https://docs.cafu.de/cppdev:startnewgame
Basically, copy-paste and change existing “DeathMatch” directory and code.
https://docs.cafu.de/cppdev:gamecodeoverview
== links ==
== create a account ==
== download the launcher ==
== prerequisite : import the files for the future project ==
== to import a project ==
go the « app », into library and click « import »
select the project in the Crytech folder : D:\Program Files (x86)\Crytek\CRYENGINE Launcher\Crytek\
ex : D:\Program Files (x86)\Crytek\CRYENGINE Launcher\Crytek\gamesdk_5.6
== create project ==
use underscore and low caps, the same inside for entity
launch CRYENGINE Launcher, click new
C/ by default to change in D:
in D:\Users\YOURNAMEHERE\Documents\CRYENGINE Projects
== reset layout if needed ==
to have the defaut view, click : reset layout.
== console ==
if you need the console, it’s in tools > advanced > console
== flow graph ==
its a view of a scripting language
it in tools > flow graph
== load a level ==
– if you see only the dark in the view « perspective », it’s because there is no level selected.
– open project > open level
== create a new level ==
Start the Editor and create a new level folder using the File -> New option. (p31 Getting Started With CRYENGINE Guide)
select 1024*1024 if you don’t need high quality textures
source : https://docs.cryengine.com/display/SDKDOC2/Creating+a+New+Level
== import a pre-existing model in the projet ==
go to « asset browser »
== how to launch your game ==
== how to add entity ==
== how to copy entity (brushes) ==
-brushes are inanimated object (structures, bridges, stones etc)
-you can try ctrl C + ctrl V (to copy)
and click and the move icon + directions (x,y,z)
the entities added to the game are in the level explorer.
== flow graph ==
use tools > « flow graph » to add game mechanics to an entity (ex physics)
== export the game ==
in File menu, click « Export to engine » (F7).