Unreal Engine 4.25.4 Tutorial : Adding enemy characters from mixamo

unreal engine screenshot mixamo

1. go to mixamo (need adobe account)

2. choose character

3. chose animation (idle)

4. select export fbx to unreal engine

5. rename it mutant_idle.fbx or the way you like

6. launch unreal engine, and your project

7. create a folder at the root of your characters

8. import from download
9. in import fbx option, select the box animation

10. in import fbx option, select the box materials

11. import in your folder

12. drag and drop the animated character into unreal engine editor viewport interface

13. play to test
14. if ok, file > save > save the new content


ref : https://www.youtube.com/watch?v=SzdxKwwuCeE&feature=youtu.be

Getting Started with the Windows Vulkan SDK

vulkan lunarg cube.png

0. read https://vulkan-tutorial.com/Development_environment#page_Windows

1. download and install the Community Visual Studio 2017 or 2019 (https://visualstudio.microsoft.com/)

2. download and install vulcan sdk https://vulkan.lunarg.com/sdk/home#windows

2.1 download docs : https://vulkan.lunarg.com/doc/download/VulkanSDK-Windows-Docs-1.2.154.1.zip

3. read the guide https://vulkan.lunarg.com/doc/sdk/1.2.154.1/windows/getting_started.html

4. test sdk installation with cmd :


4.0 C:\> vkvia

4.1 C:\> vulkaninfoSDK

4.2 C:\> vkcube

5. about the Vulkan Framework : https://github.com/KhronosGroup/Vulkan-Guide


6. samples available : https://github.com/khronosGroup/Vulkan-samples