== Create new scene ==
Kit tools > create new scene (appear in Assets)
To move in 3DGameKItLite > Scenes folder
== Add enemies ==
Drag and drop (from Assets > 3DGamekitLite > Prefabs > Characters > Enemies > Chomper.)
AI : in planes > (on the right side) Add component > navmesh surface
Agentype : chomper
Include layer : “nothing” and after “environment”
Select bake
If you add more Chompers or other enemies in the Scene, they use the same NavMesh Surface; you don’t need to repeat this for new enemy additions.
When you add or move GameObjects in your Scene, you need to rebake the NavMesh Surface.
== Create a teleportation portal to another map ==
Create a new scene2 (destination)
Add a door in scene 1
Assets > 3DGamekitLite > Prefabs > SceneControl.
Drag and drop TransitionStart near the door in scene 1
Transition game object: Ellen
Transition type: different zone
New scene name scene2
Transition destination (“A”)
Transition when ontriggerEnter
Add transition destination to scene 2 (“A”) link
Transition game object: Ellen
Finally, make sure your destination Scene is in your Editor’s Build Settings. To do this, go to File > Build Settings and select Add Open Scenes.