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Updating manually from the deprecated version generate errors (that I want to avoid).
Solution : beginning from nothing but the GDD.
import
Configuration
Creation :
Deletion
Creation again :
Configuration again :
Insert :
The following : https://github.com/Black-Horizon-Studios/Emerald-AI/wiki/Invector-Integration-Tutorial
Configure : Tag and layer
Now the grenadier must be aggressive toward the player.
Setting up the player ‘s Shooter Manager
In “damage layers” > “damage layer” > select enemy
How to configure the name of grenadier ?
In ui setting , display ai name choose “yes”.
In ai setting stats : ai name: “Grenadier”.
Adding Player’s Bullet Collision Detection :
How to configure vMeleeManager Code Snippet ?
In Assets/Invector-3rdPersonController/Melee Combat/script/melee weapon/vMeleeManager.cs.
Add script
Source : https://github.com/Black-Horizon-Studios/Emerald-AI/wiki/Invector-Integration-Tutorial
How to configure vProjectileControl Code Snippet ?
In asset > invector > script > weapon > vProjectileControl.cs
Add script
How to configure vExplosive Code Snippet ?
In vExplosive script , after colliders[i].gameObject.ApplyDamage(_damage, null);
Add script
How to configure EmeraldAIPlayerDamage Code Snippet ?
Add script
Create a new project in unity3d.
How to have free Assets :
How to Import assets into Project:
How to configure properly:
How to position the Player in the environment :
How to add an enemy:
Project : https://store.steampowered.com/app/1972230/Alcyone/
– create an new 3D empty project
– go to the Unity Asset Store, choose a free asset, and select an asset
– go to project windows > import new asset
– this will overwrite the current empty project with the new asset datas
Requirements: you need unity3d hub, Xcode, a project already done (a tutorial can do)
== find help ==
https://docs.cryengine.com/
== create a account ==
https://www.cryengine.com
== download the launcher ==
- 8 GB available space
- in the launcher: he is he is in library, my engine. and install
- in C:\Program Files (x86)\Crytek\CRYENGINE Launcher\
- and download the engine inside.
source : https://docs.cryengine.com/display/CEMANUAL/Installing+CRYENGINE
== Tutorial Series – Flappy Boid Beginner’s Course ==
https://docs.cryengine.com/display/CEMANUAL/Tutorial+Series+-+Flappy+Boid+Beginner%27s+Course
== prerequisite : How to import the files from the marketplace into your project ==
- go to the marketplace : https://www.cryengine.com/marketplace#
- download gamesdk (lot of examples and assets)
- right click and "reveal in explorer"
- copy past all the assets from differents folders into the one you want (your project)
- pak files are compressed assets (like a zip file)
- How to extract files from unencrypted PAK files : use 7zip to extract what you want
- extract into your project same folder / or drag and drop (C:\Users\YOURNAMEHERE\Documents\CRYENGINE Projects\My Project)
- import GameSDK (the second folder, not the first, not the third) ( with new files )
== to import a project ==
- go the "app", into library and click "import"
- select the project in the Crytech folder : D:\Program Files (x86)\Crytek\CRYENGINE Launcher\Crytek\
- ex : D:\Program Files (x86)\Crytek\CRYENGINE Launcher\Crytek\gamesdk_5.6
== Opening the GameSDK with imported files ==
- in the asset browser (if it isn’t visible, enable it from the Tools > Asset
Browser menu) > edit > Generate / Repair metadata
– restart CRYENGINE
== create project ==
- select "first person shooter".
- use underscore and low caps, the same inside for entity
- launch CRYENGINE Launcher, click new
- C/ by default to change in D if you have two hard drive:
- from C:/Users/YOURNAMEHERE/Documents/CRYENGINE Projects
- to D:\Users\YOURNAMEHERE\Documents\CRYENGINE Projects
=== CRYENGINE Plugins and Tools ===
You need visual Studio IDE to compile the engine, Editor and Game code.
- you can install modules in "IDE and compiler"
- like visual Studio Community 2019 with compiling (restart needed)
source : https://docs.cryengine.com/display/CEMANUAL/CRYENGINE+Plugins+and+Tools
== reset layout if needed ==
to have the defaut view, click : reset layout.
== console ==
if you need the console, it s in tools > advanced > console
== flow graph ==
its a view of a scripting language
it in tools > flow graph
== Starting CRYENGINE Sandbox ==
source : https://docs.cryengine.com/display/SDKDOC2/Starting+CRYENGINE+Sandbox
== the level system ==
GameSDK\levels folder contains the finished games.
=== load a level ===
if you see only the dark in the view "perspective", it's because there is no level selected.
open project > open level
=== create a new level ===
Launch the CRYENGINE Editor and create a new level folder using the File -> New option. (p31 Getting Started With CRYENGINE Guide)
select 1024*1024 if you don't need high quality textures
source : https://docs.cryengine.com/display/SDKDOC2/Creating+a+New+Level
== how to launch your game ==
- save your game before launching (because it can crash)
- ctrl + G to play inside the perspective mode
- use the scroll mouse bouton to change weapons (4 total)
- Esc key to exit back to the editor
== how to add an entity ==
- example : Gamesdk > object > characters > human > sdk player
- select and drag and drop
== how to copy entity (brushes) ==
-brushes are inanimated object (structures, bridges, stones etc)
-you can try ctrl C + ctrl V (to copy)
and click and the move icon + directions (x,y,z)
- the entities added to the game are in the level explorer.
== flow graph ==
- use tools > "flow graph" to add game mechanics to an entity (ex physics)
== AI and NPC ==
https://docs.cryengine.com/display/CEMANUAL/Tutorial+-+Getting+Started+With+The+Behavior+Tree+Editor
=== LUA scripting ===
- https://docs.cryengine.com/display/SDKDOC4/Lua+Scripting
== Packaging and Deployment ==
- in File menu, click "Export to engine" (F7).
- "Exporting a Level for Playing"
source : https://docs.cryengine.com/display/CEMANUAL/Exporting+a+Level+for+Playing
if correct, message : "Export to engine finished"
- in library > project > the joystick icon > Launch game
- or export the game in "Pure Game Mode"
https://docs.cryengine.com/display/CEMANUAL/Game+Executable+Launcher
https://docs.cryengine.com/display/CEPROG/Build+Automation
https://docs.cryengine.com/display/CEPROG/Guide+to+releasing+CRYENGINE+V+projects
https://docs.cryengine.com/display/CEPROG/Releasing+a+Project
1. save all your savegame before doing anything
2. install the elder scroll 5
3. in tools > install Skyrim CreationKit
4. in the box, Double-click the Skyrim.esm master file for loading, then double click the Update.esm master file.
5. Then click ok.
6. if warning, select yes to all.
7. Create a new plugin with File > save
8. save file « testquest.esp »
9. load plugin in the game. From the main game launcher, select « Data » and double-click your plugin.
10. use the launcher and select the plugin. use « ~ » to open the console.
TGM TWF COC RiverwoodSleepingGiantInn
results : (TGM
: ToggleGodMode), turned on a wireframe view (TWF
: ToggleWireframe), and teleported into the Inn at Riverwood (COC
: CenterOnCell)
Sources :
https://www.creationkit.com/index.php?title=Category:Getting_Started